Played and finished the game. Overall not bad, but the indefinite post-game isn't enough. This game badly needs a new-game plus mode that carries over stats so you don't have to grind for it all again and can just focus on exploring everything else in the game.
When there's multiple endings and miss-able content, a new game+ mode is a godsend.
Hi, thank you for the feedback. I'm replying quickly since this is a critical issue.
For this game, I only used one extension — Dialogic 2 for the dialogue system.
I have two possible reasons for this issue: The executable isn’t code-signed, which can cause antivirus software to flag it as suspicious. (cause it's a custom build).
Another possible reason is that I used the "Embed PCK into executable" option. This feature is known to sometimes trigger false positives, as the embedded bytes in the executable can coincidentally resemble those used by antivirus software to detect malware footprints.
I’ll try building without embedding the PCK first, and I’ll check if the problem still occurs.
Nice, thanks for the response! I treid it within an isolated emulation software and it worked fine so far. and it is good to know, that it really is a false positiv. thank you very much for that information (accedentially deleted the post - i missclicked instead of "edit post"... this side is not gonna ask if you really want to delet, it just deletes right away, so i leave a response instead.)
Hi, tbh I've thought that it's just a poor copy of Living with the sister MW, but i actually see a huge potential in this game. As other person down below said: It would be much cooler to improve further relationship with the girls , make more interactions, balance out the battle system, add more events with each of them, maybe even add the opportunity to spend some free time after the guild work with the girls instead of immediately going home/ forest/ fight club. Make them feel more alive ofc, cause right now , they are more like a living dolls, who's always ready to agree with you and so on. Oh and yes, pls fix the save system as soon as possible if you can, because just by moving this game into the different folder makes her forget about the existing save files, so you should always have it at the same folder for all of eternity. Hope your game goes well and you would be proud of your work. best wishes.
For PC, Save system will work like this: - [game].exe will create folder saves/ in same folder and contain all save files - if you move [game].exe you have to move saves/ with it.
I feel like some of the skills in the skill book, hentai book and life book needs more contexts...plus my saves for some reason gets deleted for no reason. over all still a good game.
I’ll work on improving the context and descriptions for the books.
About the save issue – could you let me know what platform you’re playing on and when the problem happens? That would really help me figure out what’s going on.
Please make sure you’ve unzipped the game folder before playing. After launching the game, it should automatically create a saves/ folder next to [game].exe file.
All your save files are stored in that folder, so if it gets deleted or moved, your saves will be lost.
Hi! I'm playing on Android. I'm loving the game so far, but I have a dilemma. I have two skills in my inventory that say "Hold to Learn," but even when I do it, it doesn't seem to work. Is this a bug, or am I doing something wrong?
What I see feels like a poor half-finished clone of "Living With Sister: Monochrome Fantasy", with very little character interaction, few story events, few items, books that stop giving you new skills after just a handful of reads...
Thanks for trying out the game! The game is actually complete, but I’m still open to adding more content and polishing things based on player feedback. I really appreciate your thoughts, and I’ll keep working to make the experience even better.
P.S. If you have any ideas for items, skills, or features you’d like to see, I’d love to hear them – I’m always open to cooking up new ideas!
Well, for me the meat of a game like this would be bonding with the characters. Character interaction and their reactions to the player's actions. New scenes, new interactions, and new art (the art is great!) unlocked as you progress with the characters.
Right now at least Yui seems like nothing more than a stat check. You increase affection by mechanically repeating the same few actions every day to increase it, and the end result is that some new actions will become accepted. Apart from that, there are no events or dialogue or reactions to convey the growth of the two's relationship. No surprise, no rejection, no regret, no embarrassment, no acceptance, no excitement. No real sense of interpersonal story arc or character growth. Apparently you can go from talking to her every day, to having a bath with her a few times, to fxxing her at night and her reaction is .. no reaction. No words whatsoever. Like all that just happened was entirely normal, as if it had been going on for a long time already?
I am sure that you are familiar with Monochrome Fantasy and the way the character responds to the player. She's not going to be automatically happy about everything you do, and she may certainly have a negative or surprised reaction to some things. That is why you can also sense that things change as you progress. Not only that, but new scenes become unlocked (e.g. in the bathroom or toilet). Monochrome Fantasy is pretty good, but you could certainly go a lot further with this idea, and I would love to see it.
I don't care too much about specific skills or items per se, but I see them as a feature that gives the game some variety and progression, something to look forward to (while also looking forward to new scenes and character interactions). Usually things that either unlock new abilities (whether in combat or in home; preferrably in home!) or that enhance the characters abilities (ability to earn more, rest better, cook better?) make for more interesting level progression than stat growth alone.
I don't actually know how many skills there are in the game right now; I think I saw about half a dozen, by which time the books became unreadable. I never got around to unlocking any of these skills, because I got bored with the apparent lack of character interaction. It felt as if I'd already seen everything there is to see at home, and the rest is just repetition of the same.
Thank you for your insight! Living With Sister: Monochrome Fantasy and the simulation genre are some of my main inspirations for this game.
I’ve tried to spread character interactions across multiple characters not just the little sister, but you’re right – there’s still a lot of room for deeper relationship growth (As you know, you spend 5 days with the little sister, but only 2 days to meet the other friends, so it can feel a bit repetitive before you find the next scene and story. I’ll try to improve this.)
Thank you for mentioning this – I’ll work on adding more features to make the characters feel more alive and their relationships more meaningful.
Thanks again for your honest feedback – I really appreciate it!
Thanks. After some contemplation, I now realize that the previous post heavily emphasized response and reaction to player's actions. If you do that right, you could be on par with Monochrome Fantasy.
But if you want to take it a step further, there's another dimension you could think along: proaction and npc initiative.
What do I mean? Well, depending on their mood, how they feel about you, what their wants and desires are, the characters could take the initiative to do things (or ask you to do things), rather than merely reacting to the player's actions.
Just a few concrete examples of something that Yui for example could do out of her own initiative:
1. If she's happy and energetic and at least somewhat affectionate, she could ask to cook together with you. This could increase the amount stamina restored and/or increase affection? Of course cooking together could be the stage for additional events to unfold!
2. She could inquire about how your day went. If you lost in battle, she could offer consolation, care, or encouragement. If you spent the day with the other girls, the reaction could be anywhere from indifferent, happy (that you have friends), teasing, or even jealous, depending on her mood and/or your relationship with her.
3. If she's feeling down or lonely, she could ask you to spend time together with her. Various options, some of which might depend on status of relationship. Playing together, chatting, giving an embrace, giving a massage, consoling her until she falls asleep, going to bath together, how about going for a walk together...
4. She could ask you to go shopping togehter, or ask for you to bring a specific item (food, gift, treat, clothes, book?).
5. She could give you a gift or a surprise hug...
6. Obviously there's plenty of things she could initiate when her lust is high...
Some of these initiatives and events could be used to create a chain of actions that make the characters and their interaction more believable and lively. For example, instead of flat out asking you to go shopping together right on a random Saturday morning, she could instead present the request earlier during the week and ask you to promise to go shopping next weekend. If you keep the promise and make her happy, she could take the initiative to thank you sometime later. It's always more interesting if these events aren't just random one-offs that are instantly dismissed, but rather lead to new actions and interactions & positive results somewhere down the line.
In general, having characters take the initiative would break up the monotony of the player always being the only one to take an action and observe the reaction. It gives the sense that the world isn't entirely passive.
Hello! Enjoying the game so far, except for a small thing.
Why does the combat have 10 turns max and if you reach the 10nth turn you lose? A lot of times I run out of turns and lose, even though I would win the battle in the long run.
Example: 5, 500hp Ogres attacked me and I managed to kill 4 of them and got the last one down to 40, but the 10nth turn shows up and I just lose.
Thanks for playing and sharing your feedback! The 10-turn limit was designed to add a bit of challenge and encourage players to focus on building their stats and skills before progressing to the next arc, but I get that it can be a bit harsh in some situations. I’ll definitely look into balancing this.
Hello thanks for responding. I just started a new game and now that I am solely focusing on leveling up and going to yoru for the blade sweep ability, I can now defeat things relatively easy.
I just thought the 10 turn thing was strange, but now I understand it.
Are you going to translate it yourself or have you found someone who will do it? If anything happens, I can help with that. because I'm just translating games.
I was planning to find someone to help with the translation, but if you’re able to support, that would be amazing – thank you! You can reach me at hitorikustudio@gmail.com, and I’ll send you the dialogue files.
Looks good so far, but you might want to slap a 'all characters are 18+' somewhere on your main page. Itch is notorious for taking down games that look this er... cute. (not everyone understands art style choices are not the same as age choices)
Uhm, no. Everyone is perfect how they are! There are many games with girls with big breasts. If you want that... play a different game! This game is very clearly targeted towards a certain audience, if you don't like it, oh well!
Not to mention yoru has decent sized breasts already... she doesn't need watermelons on her chest.
I’m thinking about it! If the game doesn’t run into too many bugs during the porting process, I’ll definitely try to release it on Android. I’ll keep you updated!
Have not played alot but this is what I've seen after a few weeks (i game time), some of the items/skills isn't usable? Like the sneak skill and the Glasses, shouldn't you be able to use anytime you want? its a waste of 25k if this is not a bug, there is some image ratio issues when doing some scenes, combat its random but maybe too random, had a really hard time trying to get a decent level to fight, kept getting realy hard enimies (though this might be me having terible luck), you also dont get your pay per week? as got it on monday one week and thursday another so had issues trying to get food (so i decided just to make them unhappy an got the glasses) and why is the only time you can go shoping is the weekend, you have a few hours after, couldn't you let the player explore during the weekdays or make sure the pay is every Friday or something. Last ones isn't a bug but anyways, can you also make it easier to understand how you get Level points and details on how your level system works, dont have to show everything, maybe just a little exp bar for your diffrent stats or a menu with this stuff, as well as actaul menu for settings as there is none, in the demo anyways. There is also balancing and pacing issues as having shit random chance with the same text box poping up everyday doesn't realy get you anywhere but annoyance so maybe reduce the daily text box you get everyday, maybe after a few days it just skips straight to the meeting? I really like the art style so i hope you make a really good game after fixing these, there is smaller bugs like text not showing after clicking the first time, little tiny things like that but am sure you can fix these tiny ones as you test and repair XD
Your insights are impressive! Thank you for taking the time to share such detailed feedback.
Regarding the Sneak Skill, it’s actually a passive ability – you can use it to sneak up on your childhood friends after the weekend. As for the Glasses, they’re intended as mid to late-game items, so they’re not fully functional in the demo. I left them in to give players a hint at the full game’s features, but honestly, I didn’t expect anyone to buy them this early – that’s impressive! 😂
I really appreciate your thoughts and ideas. I’ll definitely work on it to make the experience smoother.
what ever is in the game will be used, trust me, any one that plays games will try get everything you add even if you dont think anyone would try or find lol XD
Skip straight to the meeting when we wake up?!?! I hope not. I love having our little sister see us off. :D It's the little things that matter, even if it's repetitive. <3 Just like how being welcomed home when you come home everyday can just heal your day. Most of this I agree with though, with things here and there.
I meant the 'outside goodbye' and getting to the place, saying the same line as like your always late lol
Just thought it be nice to have your sister say goodbye and as she leaves the scene jump to the meeting, just basically skipping the outside with the usaul walk in and greeting so it just jumps straight to the menu of jobs/training, unless theres an event of course. it would be nice to have some skips here and there as it will also help with the 'new game plus' everyone is asking for lol XD
Game is very buggy and not playable, at night you cant see the image or half of the prompts you should have on the rights side of the screen, it doesn't scale properly and is outisde the game window.
It does not show you how many skill points you have as well.
Hi, Thank you for letting me know. I'll work on fixing these bugs as quickly as possible. For more information, could you let me know what window size you’re using for the game? (Are you using the original size?)
P.S. I’ll be patching it tonight.
Also, if you come across any other problems, please feel free to share them.
thanks for the response, I tried several window sizes sadly it didnt change anything. I tried the very small size the game boots in, I trued fullscreen, I tried manually moveing it and I tried forceing borderless windowed. None of it worked sadly.
Thank you so much for your interest in my game! Sorry to hear you're having trouble with the payment. Since a few others have been able to complete their purchases, it might be a temporary issue with the card provider or itch.io's payment system.
I recommend trying again a bit later or perhaps using a different payment method if available. If it still doesn't work.
Thanks again for your support, and I hope you can enjoy the game soon!
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Can there be any dickgirl transformations in any future updates?
Haha, I’m not sure either!
If so, can there be dickgirl-on-male stuff?
There goes freedom of speech being used in a bad way
Your comment is freedom of speech used in a bad way, Let people have their wants, damn it!
Whatever i also have the right to criticize because not all people can agree with this
True, but you're insulting other people just for having different tastes
I didn't insult anyone nor I put a sign to it, I'm just weirded out
finished this game and my only complain is that the game content is kind of short, i suggest adding more to it guess
overall it's genuinely a fun experience
Thanks so much for the kind words! I’m glad you had fun I’ll try to add more content in future updates!
Already bought the game but I messed up and made my imouto pregnant lmao. Do you have a community forum/discord?
Haha, oh no! Don’t forget you can still give her the after pill within 7 days, it might help!
I don’t have a forum or Discord just yet, but I’m thinking about setting one up in the future. Thanks for the support
Played and finished the game. Overall not bad, but the indefinite post-game isn't enough. This game badly needs a new-game plus mode that carries over stats so you don't have to grind for it all again and can just focus on exploring everything else in the game.
When there's multiple endings and miss-able content, a new game+ mode is a godsend.
Thanks a lot for playing and finishing the game
I agree, having a New Game+ is looking great! I will working on it.
Appreciate the feedback!
is this full game?
Yes, this is the full game! But I’m still listening to feedback and continuing to update the project with improvements and new content.
How do I change it to English?
Hi Thank you for playing, if you want to change the language in the start menu will have dropdown and you can see the english language there.
Hi, thank you for the feedback. I'm replying quickly since this is a critical issue.
For this game, I only used one extension — Dialogic 2 for the dialogue system.
I have two possible reasons for this issue:
The executable isn’t code-signed, which can cause antivirus software to flag it as suspicious. (cause it's a custom build).
Another possible reason is that I used the "Embed PCK into executable" option. This feature is known to sometimes trigger false positives, as the embedded bytes in the executable can coincidentally resemble those used by antivirus software to detect malware footprints.
I’ll try building without embedding the PCK first, and I’ll check if the problem still occurs.
Nice, thanks for the response!
I treid it within an isolated emulation software and it worked fine so far. and it is good to know, that it really is a false positiv. thank you very much for that information (accedentially deleted the post - i missclicked instead of "edit post"... this side is not gonna ask if you really want to delet, it just deletes right away, so i leave a response instead.)
Hi, tbh I've thought that it's just a poor copy of Living with the sister MW, but i actually see a huge potential in this game. As other person down below said: It would be much cooler to improve further relationship with the girls , make more interactions, balance out the battle system, add more events with each of them, maybe even add the opportunity to spend some free time after the guild work with the girls instead of immediately going home/ forest/ fight club.
Make them feel more alive ofc, cause right now , they are more like a living dolls, who's always ready to agree with you and so on. Oh and yes, pls fix the save system as soon as possible if you can, because just by moving this game into the different folder makes her forget about the existing save files, so you should always have it at the same folder for all of eternity. Hope your game goes well and you would be proud of your work. best wishes.
Thanks so much for the feedback and kind words!
About the save system, may I ask what platform you’re playing on? so I can look into fixing it as fast as possible.
WIN/ PC
For PC, Save system will work like this:
- [game].exe will create folder saves/ in same folder and contain all save files
- if you move [game].exe you have to move saves/ with it.
I feel like some of the skills in the skill book, hentai book and life book needs more contexts...plus my saves for some reason gets deleted for no reason. over all still a good game.
I’ll work on improving the context and descriptions for the books.
About the save issue – could you let me know what platform you’re playing on and when the problem happens? That would really help me figure out what’s going on.
WiN/ PC
Please make sure you’ve unzipped the game folder before playing. After launching the game, it should automatically create a saves/ folder next to [game].exe file.
All your save files are stored in that folder, so if it gets deleted or moved, your saves will be lost.
Hi! I'm playing on Android. I'm loving the game so far, but I have a dilemma. I have two skills in my inventory that say "Hold to Learn," but even when I do it, it doesn't seem to work. Is this a bug, or am I doing something wrong?
Hi, I already check it. it's really a bug and I fixed it already :D
Is this game supposed to be complete?
What I see feels like a poor half-finished clone of "Living With Sister: Monochrome Fantasy", with very little character interaction, few story events, few items, books that stop giving you new skills after just a handful of reads...
Thanks for trying out the game! The game is actually complete, but I’m still open to adding more content and polishing things based on player feedback. I really appreciate your thoughts, and I’ll keep working to make the experience even better.
P.S. If you have any ideas for items, skills, or features you’d like to see, I’d love to hear them – I’m always open to cooking up new ideas!
What about a gallery? That way we can see if we have all the cutscence and other pictures etc?
I’ve been thinking the same thing and I’ll be adding this feature soon. thank you!
Well, for me the meat of a game like this would be bonding with the characters. Character interaction and their reactions to the player's actions. New scenes, new interactions, and new art (the art is great!) unlocked as you progress with the characters.
Right now at least Yui seems like nothing more than a stat check. You increase affection by mechanically repeating the same few actions every day to increase it, and the end result is that some new actions will become accepted. Apart from that, there are no events or dialogue or reactions to convey the growth of the two's relationship. No surprise, no rejection, no regret, no embarrassment, no acceptance, no excitement. No real sense of interpersonal story arc or character growth. Apparently you can go from talking to her every day, to having a bath with her a few times, to fxxing her at night and her reaction is .. no reaction. No words whatsoever. Like all that just happened was entirely normal, as if it had been going on for a long time already?
I am sure that you are familiar with Monochrome Fantasy and the way the character responds to the player. She's not going to be automatically happy about everything you do, and she may certainly have a negative or surprised reaction to some things. That is why you can also sense that things change as you progress. Not only that, but new scenes become unlocked (e.g. in the bathroom or toilet). Monochrome Fantasy is pretty good, but you could certainly go a lot further with this idea, and I would love to see it.
I don't care too much about specific skills or items per se, but I see them as a feature that gives the game some variety and progression, something to look forward to (while also looking forward to new scenes and character interactions). Usually things that either unlock new abilities (whether in combat or in home; preferrably in home!) or that enhance the characters abilities (ability to earn more, rest better, cook better?) make for more interesting level progression than stat growth alone.
I don't actually know how many skills there are in the game right now; I think I saw about half a dozen, by which time the books became unreadable. I never got around to unlocking any of these skills, because I got bored with the apparent lack of character interaction. It felt as if I'd already seen everything there is to see at home, and the rest is just repetition of the same.
Thank you for your insight! Living With Sister: Monochrome Fantasy and the simulation genre are some of my main inspirations for this game.
I’ve tried to spread character interactions across multiple characters not just the little sister, but you’re right – there’s still a lot of room for deeper relationship growth (As you know, you spend 5 days with the little sister, but only 2 days to meet the other friends, so it can feel a bit repetitive before you find the next scene and story. I’ll try to improve this.)
Thank you for mentioning this – I’ll work on adding more features to make the characters feel more alive and their relationships more meaningful.
Thanks again for your honest feedback – I really appreciate it!
Thanks. After some contemplation, I now realize that the previous post heavily emphasized response and reaction to player's actions. If you do that right, you could be on par with Monochrome Fantasy.
But if you want to take it a step further, there's another dimension you could think along: proaction and npc initiative.
What do I mean? Well, depending on their mood, how they feel about you, what their wants and desires are, the characters could take the initiative to do things (or ask you to do things), rather than merely reacting to the player's actions.
Just a few concrete examples of something that Yui for example could do out of her own initiative:
1. If she's happy and energetic and at least somewhat affectionate, she could ask to cook together with you. This could increase the amount stamina restored and/or increase affection? Of course cooking together could be the stage for additional events to unfold!
2. She could inquire about how your day went. If you lost in battle, she could offer consolation, care, or encouragement. If you spent the day with the other girls, the reaction could be anywhere from indifferent, happy (that you have friends), teasing, or even jealous, depending on her mood and/or your relationship with her.
3. If she's feeling down or lonely, she could ask you to spend time together with her. Various options, some of which might depend on status of relationship. Playing together, chatting, giving an embrace, giving a massage, consoling her until she falls asleep, going to bath together, how about going for a walk together...
4. She could ask you to go shopping togehter, or ask for you to bring a specific item (food, gift, treat, clothes, book?).
5. She could give you a gift or a surprise hug...
6. Obviously there's plenty of things she could initiate when her lust is high...
Some of these initiatives and events could be used to create a chain of actions that make the characters and their interaction more believable and lively. For example, instead of flat out asking you to go shopping together right on a random Saturday morning, she could instead present the request earlier during the week and ask you to promise to go shopping next weekend. If you keep the promise and make her happy, she could take the initiative to thank you sometime later. It's always more interesting if these events aren't just random one-offs that are instantly dismissed, but rather lead to new actions and interactions & positive results somewhere down the line.
In general, having characters take the initiative would break up the monotony of the player always being the only one to take an action and observe the reaction. It gives the sense that the world isn't entirely passive.
Wow, thank you so much! This is a really great and clear, detailed suggestion. I’ve added it to my list.
Hello! Enjoying the game so far, except for a small thing.
Why does the combat have 10 turns max and if you reach the 10nth turn you lose? A lot of times I run out of turns and lose, even though I would win the battle in the long run.
Example: 5, 500hp Ogres attacked me and I managed to kill 4 of them and got the last one down to 40, but the 10nth turn shows up and I just lose.
Thank you for you answer in advance!
Thanks for playing and sharing your feedback! The 10-turn limit was designed to add a bit of challenge and encourage players to focus on building their stats and skills before progressing to the next arc, but I get that it can be a bit harsh in some situations. I’ll definitely look into balancing this.
Hello thanks for responding. I just started a new game and now that I am solely focusing on leveling up and going to yoru for the blade sweep ability, I can now defeat things relatively easy.
I just thought the 10 turn thing was strange, but now I understand it.
Anyway, I can see a bright future for your game!
Hello, have you thought about adding another language to the game? For example, Russian?
Yes! I definitely want to add more languages to reach a wider audience, and Russian is on my list.
Are you going to translate it yourself or have you found someone who will do it? If anything happens, I can help with that. because I'm just translating games.
I was planning to find someone to help with the translation, but if you’re able to support, that would be amazing – thank you! You can reach me at hitorikustudio@gmail.com, and I’ll send you the dialogue files.
Okay, I wrote to you.
Is there anyway full screen the game?
Hi, It’s not possible at the moment, but I’ll try to add that in a next update too.
Looks good so far, but you might want to slap a 'all characters are 18+' somewhere on your main page. Itch is notorious for taking down games that look this er... cute. (not everyone understands art style choices are not the same as age choices)
Oh, I agree with that – thank you so much!
why do none of them have boobs at the verry least yoru should have bigger boobs
Haha, I see what you mean! I’ll keep it in mind for future updates.
Uhm, no. Everyone is perfect how they are! There are many games with girls with big breasts. If you want that... play a different game! This game is very clearly targeted towards a certain audience, if you don't like it, oh well!
Not to mention yoru has decent sized breasts already... she doesn't need watermelons on her chest.
Will the game have a port for android?
I’m thinking about it! If the game doesn’t run into too many bugs during the porting process, I’ll definitely try to release it on Android. I’ll keep you updated!
is this more fix to the demo? as that was pretty buggy.
Yes, I’ll be fixing the demo as well. What specific bugs did you run into? I’d love to hear more so I can improve the game.
Have not played alot but this is what I've seen after a few weeks (i game time), some of the items/skills isn't usable? Like the sneak skill and the Glasses, shouldn't you be able to use anytime you want? its a waste of 25k if this is not a bug, there is some image ratio issues when doing some scenes, combat its random but maybe too random, had a really hard time trying to get a decent level to fight, kept getting realy hard enimies (though this might be me having terible luck), you also dont get your pay per week? as got it on monday one week and thursday another so had issues trying to get food (so i decided just to make them unhappy an got the glasses) and why is the only time you can go shoping is the weekend, you have a few hours after, couldn't you let the player explore during the weekdays or make sure the pay is every Friday or something.
Last ones isn't a bug but anyways, can you also make it easier to understand how you get Level points and details on how your level system works, dont have to show everything, maybe just a little exp bar for your diffrent stats or a menu with this stuff, as well as actaul menu for settings as there is none, in the demo anyways.
There is also balancing and pacing issues as having shit random chance with the same text box poping up everyday doesn't realy get you anywhere but annoyance so maybe reduce the daily text box you get everyday, maybe after a few days it just skips straight to the meeting?
I really like the art style so i hope you make a really good game after fixing these, there is smaller bugs like text not showing after clicking the first time, little tiny things like that but am sure you can fix these tiny ones as you test and repair XD
Your insights are impressive! Thank you for taking the time to share such detailed feedback.
Regarding the Sneak Skill, it’s actually a passive ability – you can use it to sneak up on your childhood friends after the weekend. As for the Glasses, they’re intended as mid to late-game items, so they’re not fully functional in the demo. I left them in to give players a hint at the full game’s features, but honestly, I didn’t expect anyone to buy them this early – that’s impressive! 😂
I really appreciate your thoughts and ideas. I’ll definitely work on it to make the experience smoother.
what ever is in the game will be used, trust me, any one that plays games will try get everything you add even if you dont think anyone would try or find lol XD
Skip straight to the meeting when we wake up?!?! I hope not. I love having our little sister see us off. :D It's the little things that matter, even if it's repetitive. <3 Just like how being welcomed home when you come home everyday can just heal your day. Most of this I agree with though, with things here and there.
I meant the 'outside goodbye' and getting to the place, saying the same line as like your always late lol
Just thought it be nice to have your sister say goodbye and as she leaves the scene jump to the meeting, just basically skipping the outside with the usaul walk in and greeting so it just jumps straight to the menu of jobs/training, unless theres an event of course. it would be nice to have some skips here and there as it will also help with the 'new game plus' everyone is asking for lol XD
Game is very buggy and not playable, at night you cant see the image or half of the prompts you should have on the rights side of the screen, it doesn't scale properly and is outisde the game window.
It does not show you how many skill points you have as well.
Hi, Thank you for letting me know. I'll work on fixing these bugs as quickly as possible. For more information, could you let me know what window size you’re using for the game? (Are you using the original size?)
P.S. I’ll be patching it tonight.
Also, if you come across any other problems, please feel free to share them.
Hey,
thanks for the response, I tried several window sizes sadly it didnt change anything. I tried the very small size the game boots in, I trued fullscreen, I tried manually moveing it and I tried forceing borderless windowed. None of it worked sadly.
I’ve already fixed the game scaling issue in the latest patch (version 1.4.4). You can simply replace the old files with the new ones.
If you’re still having this problem, please let me know, and I’ll work on a quick fix for you. :D
Hi,
Thank you so much for your interest in my game! Sorry to hear you're having trouble with the payment. Since a few others have been able to complete their purchases, it might be a temporary issue with the card provider or itch.io's payment system.
I recommend trying again a bit later or perhaps using a different payment method if available. If it still doesn't work.
Thanks again for your support, and I hope you can enjoy the game soon!
I'll try again tomorrow :)