Comments

Log in with itch.io to leave a comment.

OK, thanks, I'll try again

(+1)

Despite all the comments regarding unbalanced gameplay in regard to combat, I highly disagree! It's actually quite balanced after a second playthrough (after getting the bad ending) and requires strategy to maximise stats (obtained 400+ STR). I do, however, suggest modes that allow those interested in the more H-oriented gameplay, such as starting a new game with the option of "Easy difficulty" for those wanting to focus on world-building and character interactions, and "Normal difficulty" who like balanced gameplay, as noted above, requiring deep strategic thinking, possibly requiring a second playthrough to understand the mechanics, whilst still having plenty of opportunities for H-interactions.

Lovely game, excited to see what extras you may add to the game, would love more detailed animations or scenes for both combat and intimate sequences! <333

Thank you so much! I'm really glad you enjoyed it, Your feedback means a lot, and I’ll definitely keep your suggestions in mind for future updates!

Where is the save file location for Android?

Hi Thank you for playing, this game using godot with path user://saves/. I think it's should be in /data/data/hitoriku.flirting/saves or /sdcard/Android/data/hitoriku.flirting/saves 

depending on the device's storage configuration. 

Hi! This game is very cool, I liked it, especially the drawing! But what character parameters should I upgrade to defeat the Demon Lord? I had STR 340, STA 213, DEX 197, INT 180, but I still got a bad ending(.

Hi, thank you for playing! 😄
I think your stats are looking good. From my testing, having STR 300 and INT 300 is enough to defeat the Demon Lord.

Here are my recommendations for fighting the Demon Lord:

  • The Demon Lord has 12,000 HP.

  • I recommend using a skill called "Sweep Blade".

  • This skill attacks 3 times, hitting random enemies (if there's only one enemy, then it's 100% hit lol).

  • The first two hits deal damage using: (STR + INT) * 0.8.

  • The last hit deals: (STR * 1.3) + (INT * 2).

  • With your current stats, you can deal around 1645.7 damage per turn (assuming 8 turns total, with 2 turns used for healing).

  • If you use Cheer, your damage becomes 3291.4 every 2 turns (Cheer + Sweep combo).

So I think you could increase your INT a bit more and try to find the skill "Iron Wall" from books. That way, you can protect Ami and keep her alive to keep cheering you on!
Alternatively, you can train more with Yoru to learn a life steal attack, which lets you heal yourself during battle.

I cant find anyway to keep a save file? Its always gone when I relaunch the game.

(+1)

Hi, If you play on PC[Win] when you start game it'll create save/ folder for you near [game].exe (this may not happen if you not extract game from zip)

but if you play on other platform I think it's maybe a bug. in this case, can you tell me more I will fix it for you.

Great game, but as others mentioned, the combat can use some tweaking, an unlucky crit insta kissing the wrong party member feels bad. Also where can I find the beach? And is it findable and can I get missing parts in

the gallery after I beat the final demon lord, or do I have to start a

new game+ to get the missing stuf?

(+1)

Hi, thank you for your feedback! I'm currently working on tweaking the combat system to make it easier for most players in the next patch.

As for the gallery, most of the missing parts can be unlocked after finishing the game (except for story events like the onsen scene, which requires New Game+ in this version).

If you want to unlock the beach, here’s how:

  • After you dream about Ami three times, meet her on the weekend to start a side quest.

  • Then, meet Sakura on another day, and you’ll see a new option.

  • Once you finish everything, the beach option will be unlocked and available on weekends.

(1 edit)

Hey Hitoriku! Ummm can I ask what is needed to pass the First Quest? It says I need to train more before the Quest and I did and to find a Healer which is I already did too? Can I atleast ask for the walkthrough for the First Quest because it has been hard so far... I want to know what stats is needed to progress. I really appreciate it!

(+1)

Hi! For the first quest, I think having just a healer should be enough. But if it's not, here’s my quick guide for combat

Ami (the healer) has a skill called Cheer, which makes all attacks deal 2x damage on the next turn. Use it on the teammate with the highest damage output (STR x 2 for melee dmg and Int x 2 for magic dmg).

If normal attacks not enough, here’s a list of useful skills:

  1. Sweep Attack – Practice with Yoru on the weekend twice and you’ll unlock it. This is the highest damage skill for your character. Use Cheer and then Sweep. at late game this can burst around 5,000 damage per turn.

  2. Give a Skill Book to Rin – She’ll get an AoE (area of effect) attack. Combine that with Cheer and you can finish the fight in 2–4 turns.

Later in the game, you might notice Ami can get one-shot. You’ll want to learn the Iron Wall skill, which makes enemies target only you, so she can stay safe.

What I meant is like how much STR, STA, DEX and INT to not get the bad ending in the First Quest where the girl says she lost all her funds or something. I really appreciate it if you could tell me.

why not just do some quest until you reach that bad ending

(+3)

can we get a cheat menu?

(+1)

I will add it in the future update :D

(+3)

Alright I've got to agree, the combat is really rough around the edges. Getting to the end with all team members with all skills and stats of 250 and being instantly killed by the final demon group in tournament does not feel like it rewards my effort or progression, it feels cheap.

(+3)

I will be honest combat is terible and it brings the game down form like 8/10 to 4/10 its eather you grind stats by clicking or die in 1 hit... why this is not a fun system

(1 edit) (+3)

I really like this game. Here are a few suggestions that I think would be good if we had them in the game.

1.We should be able to see the number of the item that we currently have when we go shopping.
(Either show the number of the item near the buying choice or let the player open their inventory.)

2.Show the playtime of that save slot. (just a nice thing to have.)

3.Separate the skill type to each row.
(In case you're planning to increase them in the future, not necessary, but it'll be cool.)

4.Make each book give the specific skill.
(Maybe you only learn sexual-related skills from hentai books only.)

5.The more you work with Sakura, the more bonus you can get. 
I don't know if it's only me, but I have been choosing work for every day and only raising stats before heading home.

Ex. if you work at least 2 or 3 days, you can get +200 for each day as a bonus at the end of the week or just make it +200 each day.
You can make it work after you finish the story so we don't need to spam it like 2 weeks before buying something.

6.Maybe add more scenes to combat, magic, and stamina practice and work for each character after you reach certain affection with them to show how close you are with them.
Combat=Rin, Magic=Hikari, Stamina=Ami, Work=Sakura)
(This is just a random idea.)

7.Make more character outfits.
(Maybe like a gift that you can give after you reach a certain affection. Not only for the H scene but in general as well.)

8.Make the feature to let the player switch Yui pose when you H with her.
(It would be great if we could have more poses of other girls.)

9.Sleep should be able to select when you are home and restore stamina based on the time you have before 0:00.
(I have been spamming rest until it only has a sleep option to maximize my stamina. Also, if you did add it, please make it ask the player if you really want to sleep now if it's not the last action of the day.

10.Kissing and licking.
(We don't have any of them, or did I miss it?)

11.Other sexual activity like BJ or 69 or THREESOME...something like that.
(Maybe let the girls take the lead.)

12.More travel options.
(could be a new town, and I feel like in this game era a brothel would be a great option to add, and also a church and sister would be great.)

13.A hypothesis feature or item would be interesting.
(maybe add them to the secret shop.)

Here are some random scene ideas.

1.BATHROOM WITH YUI! Ahem, sorry...

2.When you work, do the girls sometimes ask you to do it in the guild?

3.Hidden sex toy in a public place? (Maybe great for Hikari since she doesn't wear... you know it.)

4.Beach scene (Let the player choose which girl they want to spend something like extra time with if they have a certain affection. The travel choice will be great to pick not only for the stats.

Here are some questions I have.

1.Is vodka a bug or not implemented yet? 
I can pick the option with you, but my vodka still has the same quantity, and nothing really happened.

2.My first playthrough I miss the Lv2 X-ray glasses.
Would it be possible to let the player revisit the town or let them buy at your secret shop after you come back from the tournament?

3.How many egg vibrators do you need? Also, if possible, make the option gone if you reach that amount.

4.After you give Rin a sleeping tea, you should be able to sneak in, but I can't. Is it intended?

I'm not good with English; if some of my words make you feel weird or negative about me, please know that I really like this game.
This game has a lot of potential.
You don't have to agree to my suggestion or any other people if it's not what you want for the game; you should focus on what you like. (except some QOL, please LOL.)

Personally, I like Yoru design a lot, and I wish can have some more scenes with her.

Also, it'll be cool if we can replay the scene like reminiscing in the diary, not just CG.

(+1)

Game looks like imouto fantasy, and I won't mind paying for this once if I got money


Keep up the good work the game is promising

How to learn the skill in mobile?I tried to hold it but it doesn't work...

Hi! I’ve just updated the touch controls for mobile. Could you try the latest version and see if the issue still occurs? Let me know if it’s still not working

(+3)(-4)

I've played the demo and wanted to ask if there was any urination content? I ask because the drinks available all have diuretic properties and there is a sneak skill that would allow us the re-enter without being noticed and spy on them. 

(+4)(-4)

Oh, I see. In this game we don't have that content. But it'll be on my list to update to the game.

我是一位中国用户,我想请问一下您是否会考虑更新中文?

后面就是我玩这个游戏遇到的几个问题。

1.请问YORU和SAKURA在现版本是否有r18内容?我该如何去触发?

2.游戏战斗难度有点过于随机,上一波战斗还是遇到四个HP2000左右的敌人,下一波就遇到单个HP5000带着三个HP1000,难度跳跃是否有点太大了?

3.SP获取只有在战斗结束和冒险中能增加吗?没有其他途径吗?我玩到100多天都快打完魔王的存档也仅仅学了3个技能,而且男主就只有一个嘲讽和一个看不懂的技能这俩吗?

4.法师的第三个技能如何解锁?

剩下基本就是我个人游玩之后的感想。

这个游戏基础框架和想法我觉得很不错,但是在妹妹养成的环节我觉得重复度有点太高了,每天互动来来去去也就那几样,在重复很多之后失去了兴趣,希望作者你能增加一点互动随机反馈或者创造一点日常的随机事件,当然我知道这些可能需要您画一点CG来补充,但是我个人觉得您可以弄一张黑色背景写上(正在施工),像这样提前告诉我们你的想法,这样我们才好给予你积极的反馈。我看了您之前的回答是准备做回想,可以重复看以前的CG我觉得很好。

我想作者您肯定是有玩过 Living with the sister MW 这款游戏之后做了这款游戏,刚开始游玩的时候我能感觉到非常强的既视感给予了我很大动力,因为我也很喜欢 Living with the sister MW 这款游戏,游玩几天之后发现和妹妹互动非常非常少,让我有些失望差点删除了这款游戏,有幸的是我坚持了下来,但是遇到上面我提问的很多问题,最主要还是战斗太难了。我觉得您这款游戏在互动这方面可以多学习 Living with the sister MW 这个游戏,这个游戏做的确实非常好。

最后想告诉作者的是,您这个游戏已经在中国网站上有盗版可以下载了,我也是接触到您的游戏盗版才了解到这款游戏,当然我玩完之后就觉得游戏前景不错就在itch购买了。虽然盗版可能会影响你的收入,但是如果没有它我也很难发现这款游戏,我个人建议您可以去DL上架它可能也会有更多人的购买,毕竟那个平台日本和中国玩家比较多。您这款游戏很适合中国和日本玩家的喜爱。

以上全部都是在1.5版本体验下遇到的问题,如果在您最新的1.55版本有更新或者修复请告诉我。谢谢您的游戏带给我快乐!

I am a Chinese user and I would like to ask if you would consider updating the Chinese language?

Followed by a few questions I've encountered playing this game.

1. May I ask if YORU and SAKURA have r18 content in the current version? How do I go about triggering them?

2. The difficulty of the game battle is a bit too random, the last wave of battle or encounter four HP2000 or so enemies, the next wave will encounter a single HP5000 with three HP1000, the difficulty jump is a bit too big?

3. SP can only be increased at the end of the battle and during the adventure? Is there no other way? I've been playing for more than 100 days and I'm almost done with the archive of the Demon King, but I've only learned 3 skills, and the main character only has one taunt and one unintelligible skill.

4. How do you unlock the third skill of the mage?

The rest is basically my personal thoughts after playing the game.

The basic framework of the game and the idea I think it is very good, but in the sister of the link I think the degree of repetition is a little too high, the daily interaction is just a few, after repeating a lot of lost interest, I hope that the author you can increase a little interaction random feedback or create a little daily random events, of course, I know that you may need to draw a little bit of CG to add, but I personally think that you can get a black background to write (the construction of the game). a black background that says (under construction) and tell us what you're thinking ahead of time like that so we can give you positive feedback. I read your previous reply that you were going to do a retrospective, and I think it's great to be able to watch previous CGs over and over again.

I think you must have played Living with the sister MW and then made this game, when I first started to play I could feel a very strong sense of vision which gave me a lot of motivation because I also like Living with the sister MW very much, after a few days of playing I found that the interaction with the sister was very, very little, which made me a bit disappointed and almost deleted the game. After a few days of playing, I realized that I had very little interaction with my sister, which made me a bit disappointed and almost deleted the game. Luckily, I stuck with it, but I had a lot of problems with the questions I asked above, and most of all the battles were too difficult. I think you can learn more from Living with the sister MW in terms of interaction, this game is really very well done.

The last thing I want to tell the author is that there are pirated versions of your game available for download on Chinese websites, and it was only when I came across a pirated version of your game that I learned about it, but of course after I finished playing it I thought the game had a good outlook and purchased it in itch. Although the pirated version may affect your income, but without it I would be hard to find this game, I personally suggest you can go to the DL shelves it may also have more people buy it, after all, that platform Japanese and Chinese players are more. Your game is very suitable for Chinese and Japanese players' favorites.

All of the above are problems I've encountered in my 1.5 experience, please let me know if there are any updates or fixes in your latest 1.55 version. Thank you for bringing me joy with your game!

Translated with www.DeepL.com/Translator (free version)

Hi, thank you for playing!

Chinese is on the list of languages planned for a future update. :D

  1. Yoru and Sakura don’t have R18 content in the current version (except in a dream scene).

  2. Regarding difficulty, I’ll look to balance the encounter range to make it increase smoother.

  3. Currently, SP can be increased by winning or losing battles, taking potions from Hikari (random stat), or practicing with Yoru on weekends.

  4. To unlock the third skill for the mage, you need to work with Hikari and help her create potions until she eventually invents… something.

Thank you so much for sharing your experience — it really helps me create better gameplay for future updates

For Android version to me is not working always force out went i try to open and play it!!? my advice is android 9

(+1)

Hi! I’ve recently updated the game to use a new version of the Android SDK, which now supports devices from Android API 24 to 34.

Could you please try the latest version again and see if the issue still happens?
If it does, could you let me know your Android version so I can check and look into it for you?

Thanks for your help and support! 

one more question is the sex scenes animated?

Yes! The game features interactive animated scenes, similar to what you’d see in simulation-style games.

(+1)

is this game have all female characters have scenes?

(+2)

Hi! In the current version, there are 4 female characters who have H-scenes available.

(+1)(-8)

Can there be any dickgirl transformations in any future updates?

(+1)

Haha, I’m not sure either!

(-5)

If so, can there be dickgirl-on-male stuff?

(1 edit) (+4)(-2)

There goes freedom of speech being used in a bad way

(+3)(-1)

Your comment is freedom of speech used in a bad way, Let people have their wants, damn it!

(+2)(-1)

Whatever i also have the right to criticize because not all people can agree with this

(+2)

True, but you're insulting other people just for having different tastes

(+1)(-1)

I didn't insult anyone nor I put a sign to it, I'm just weirded out

finished this game and my only complain is that the game content is kind of short, i suggest adding more to it guess


overall it's genuinely a fun experience 

Thanks so much for the kind words! I’m glad you had fun I’ll try to add more content in future updates!

(+1)

Already bought the game but I messed up and made my imouto pregnant lmao. Do you have a community forum/discord?

(+2)

Haha, oh no! Don’t forget you can still give her the after pill within 7 days, it might help!

I don’t have a forum or Discord just yet, but I’m thinking about setting one up in the future. Thanks for the support

(+4)

Played and finished the game. Overall not bad, but the indefinite post-game isn't enough. This game badly needs a new-game plus mode that carries over stats so you don't have to grind for it all again and can just focus on exploring everything else in the game. 

When there's multiple endings and miss-able content, a new game+ mode is a godsend. 

(+2)

Thanks a lot for playing and finishing the game

I agree, having a New Game+ is looking great! I will working on it.

Appreciate the feedback! 

is this full game?

(+1)

Yes, this is the full game! But I’m still listening to feedback and continuing to update the project with improvements and new content.

(1 edit)

How do I change it to English?

Hi Thank you for playing, if you want to change the language in the start menu will have dropdown and you can see the english language there.

Deleted 7 days ago

Hi, thank you for the feedback. I'm replying quickly since this is a critical issue.

For this game, I only used one extension — Dialogic 2 for the dialogue system.

I have two possible reasons for this issue:
The executable isn’t code-signed, which can cause antivirus software to flag it as suspicious. (cause it's a custom build).

Another possible reason is that I used the "Embed PCK into executable" option. This feature is known to sometimes trigger false positives, as the embedded bytes in the executable can coincidentally resemble those used by antivirus software to detect malware footprints.

I’ll try building without embedding the PCK first, and I’ll check if the problem still occurs.

Nice, thanks for the response!
I treid it within an isolated emulation software and it worked fine so far. and it is good to know, that it really is a false positiv. thank you very much for that information (accedentially deleted the post - i missclicked instead of "edit post"... this side is not gonna ask if you really want to delet, it just deletes right away, so i leave a response instead.)

(+4)

Hi, tbh I've thought that it's just a poor copy of Living with the sister MW, but i actually see a huge potential in this game. As other person down below said: It would be much cooler to improve further relationship with the girls , make more interactions, balance out the battle system, add more events with each of them, maybe even add the opportunity to spend some free time after the guild work with the girls instead of immediately going home/ forest/ fight club.
Make them feel more alive ofc, cause right now , they are more like a living dolls, who's always ready to agree with you and so on. Oh and yes, pls fix the save system as soon as possible if you can, because just by moving this game into the different folder makes her forget about the existing save files, so you should always have it at the same folder for all of eternity. Hope your game goes well and you would be proud of your work. best wishes. 

(+1)

Thanks so much for the feedback and kind words!

About the save system, may I ask what platform you’re playing on? so I can look into fixing it as fast as possible.

WIN/ PC

For PC, Save system will work like this:
- [game].exe will create folder saves/ in same folder and contain all save files
- if you move [game].exe you have to move saves/ with it.

I feel like some of the skills in the skill book, hentai book and life book needs more contexts...plus my saves for some reason gets deleted for no reason. over all still a good game.

(1 edit) (+1)

I’ll work on improving the context and descriptions for the books.

About the save issue – could you let me know what platform you’re playing on and when the problem happens? That would really help me figure out what’s going on.

(2 edits)

WiN/ PC

Please make sure you’ve unzipped the game folder before playing. After launching the game, it should automatically create a saves/ folder next to [game].exe file.

All your save files are stored in that folder, so if it gets deleted or moved, your saves will be lost.

Hi! I'm playing on Android. I'm loving the game so far, but I have a dilemma.  I have two skills in my inventory that say "Hold to Learn," but even when I do it, it doesn't seem to work. Is this a bug, or am I doing something wrong?

Hi, I already check it. it's really a bug and I fixed it already :D

(+4)(-1)

Is this game supposed to be complete?


What I see feels like a poor half-finished clone of "Living With Sister: Monochrome Fantasy", with very little character interaction, few story events, few items, books that stop giving you new skills after just a handful of reads...

(+3)(-1)

Thanks for trying out the game! The game is actually complete, but I’m still open to adding more content and polishing things based on player feedback. I really appreciate your thoughts, and I’ll keep working to make the experience even better.

P.S. If you have any ideas for items, skills, or features you’d like to see, I’d love to hear them – I’m always open to cooking up new ideas!

(+1)

What about a gallery? That way we can see if we have all the cutscence and other pictures etc?

(+3)

I’ve been thinking the same thing and I’ll be adding this feature soon. thank you!

(1 edit) (+5)

Well, for me the meat of a game like this would be bonding with the characters.  Character interaction and their reactions to the player's actions.  New scenes, new interactions, and new art (the art is great!) unlocked as you progress with the characters.

Right now at least Yui seems like nothing more than a stat check.  You increase affection by mechanically repeating the same few actions every day to increase it, and the end result is that some new actions will become accepted.  Apart from that, there are no events or dialogue or reactions to convey the growth of the two's relationship.  No surprise, no rejection, no regret, no embarrassment, no acceptance, no excitement.  No real sense of interpersonal story arc or character growth.  Apparently you can go from talking to her every day, to having a bath with her a few times, to fxxing her at night and her reaction is .. no reaction.  No words whatsoever.  Like all that just happened was entirely normal, as if it had been going on for a long time already?

I am sure that you are familiar with Monochrome Fantasy and the way the character responds to the player.  She's not going to be automatically happy about everything you do, and she may certainly have a negative or surprised reaction to some things.  That is why you can also sense that things change as you progress.  Not only that, but new scenes become unlocked (e.g. in the bathroom or toilet).  Monochrome Fantasy is pretty good, but you could certainly go a lot further with this idea, and I would love to see it.

I don't care too much about specific skills or items per se, but I see them as a feature that gives the game some variety and progression, something to look forward to (while also looking forward to new scenes and character interactions).  Usually things that either unlock new abilities (whether in combat or in home; preferrably in home!) or that enhance the characters abilities (ability to earn more, rest better, cook better?) make for more interesting level progression than stat growth alone.

I don't actually know how many skills there are in the game right now; I think I saw about half a dozen, by which time the books became unreadable.  I never got around to unlocking any of these skills, because I got bored with the apparent lack of character interaction.  It felt as if I'd already seen everything there is to see at home, and the rest is just repetition of the same.

(+3)

Thank you for your insight! Living With Sister: Monochrome Fantasy and the simulation genre are some of my main inspirations for this game.

I’ve tried to spread character interactions across multiple characters not just the little sister, but you’re right – there’s still a lot of room for deeper relationship growth (As you know, you spend 5 days with the little sister, but only 2 days to meet the other friends, so it can feel a bit repetitive before you find the next scene and story. I’ll try to improve this.)

Thank you for mentioning this – I’ll work on adding more features to make the characters feel more alive and their relationships more meaningful.

Thanks again for your honest feedback – I really appreciate it!

(+3)

Thanks.  After some contemplation, I now realize that the previous post heavily emphasized response and reaction to player's actions.  If you do that right, you could be on par with Monochrome Fantasy.

But if you want to take it a step further, there's another dimension you could think along: proaction and npc initiative.

What do I mean?  Well, depending on their mood, how they feel about you, what their wants and desires are, the characters could take the initiative to do things (or ask you to do things), rather than merely reacting to the player's actions.

Just a few concrete examples of something that Yui for example could do out of her own initiative:

1. If she's happy and energetic and at least somewhat affectionate, she could ask to cook together with you.  This could increase the amount stamina restored and/or increase affection?  Of course cooking together could be the stage for additional events to unfold!

2. She could inquire about how your day went.  If you lost in battle, she could offer consolation, care, or encouragement.  If you spent the day with the other girls, the reaction could be anywhere from indifferent, happy (that you have friends), teasing, or even jealous, depending on her mood and/or your relationship with her.

3. If she's feeling down or lonely, she could ask you to spend time together with her.  Various options, some of which might depend on status of relationship.  Playing together, chatting, giving an embrace, giving a massage, consoling her until she falls asleep, going to bath together, how about going for a walk together...

4. She could ask you to go shopping togehter, or ask for you to bring a specific item (food, gift, treat, clothes, book?).

5. She could give you a gift or a surprise hug...

6. Obviously there's plenty of things she could initiate when her lust is high...

Some of these initiatives and events could be used to create a chain of actions that make the characters and their interaction more believable and lively.  For example, instead of flat out asking you to go shopping together right on a random Saturday morning, she could instead present the request earlier during the week and ask you to promise to go shopping next weekend. If you keep the promise and make her happy, she could take the initiative to thank you sometime later.  It's always more interesting if these events aren't just random one-offs that are instantly dismissed, but rather lead to new actions and interactions & positive results somewhere down the line.

In general, having characters take the initiative would break up the monotony of the player always being the only one to take an action and observe the reaction.  It gives the sense that the world isn't entirely passive.

(+3)

Wow, thank you so much! This is a really great and clear, detailed suggestion. I’ve added it to my list.

(+1)

Hello! Enjoying the game so far, except for a small thing.


Why does the combat have 10 turns max and if you reach the 10nth turn you lose? A lot of times I run out of turns and lose, even though I would win the battle in the long run.

Example: 5, 500hp Ogres attacked me and I managed to kill 4 of them and got the last one down to 40, but the 10nth turn shows up and I just lose.


Thank you for you answer in advance!

Thanks for playing and sharing your feedback! The 10-turn limit was designed to add a bit of challenge and encourage players to focus on building their stats and skills before progressing to the next arc, but I get that it can be a bit harsh in some situations. I’ll definitely look into balancing this.

Hello thanks for responding. I just started a new game and now that I am solely focusing on leveling up and going to yoru for the blade sweep ability, I can now defeat things relatively easy. 

I just thought the 10 turn thing was strange, but now I understand it.


Anyway, I can see a bright future for your game!

Hello, have you thought about adding another language to the game? For example, Russian?

Yes! I definitely want to add more languages to reach a wider audience, and Russian is on my list.

(1 edit)

Are you going to translate it yourself or have you found someone who will do it? If anything happens, I can help with that. because I'm just translating games.

I was planning to find someone to help with the translation, but if you’re able to support, that would be amazing – thank you! You can reach me at hitorikustudio@gmail.com, and I’ll send you the dialogue files.

Okay, I wrote to you.

Is there anyway full screen the game?

Hi, It’s not possible at the moment, but I’ll try to add that in a next update too.

(1 edit)

Looks good so far, but you might want to slap a 'all characters are 18+' somewhere on your main page. Itch is notorious for taking down games that look this er... cute. (not everyone understands art style choices are not the same as age choices)

(+1)

Oh, I agree with that – thank you so much!

(-3)

why do none of them have boobs at the verry least yoru should have bigger boobs 

Haha, I see what you mean! I’ll keep it in mind for future updates.

(3 edits) (+1)

Uhm, no. Everyone is perfect how they are! There are many games with girls with big breasts. If you want that... play a different game! This game is very clearly targeted towards a certain audience, if you don't like it, oh well!

Not to mention yoru has decent sized breasts already... she doesn't need watermelons on her chest.

Will the game have a port for android?

I’m thinking about it! If the game doesn’t run into too many bugs during the porting process, I’ll definitely try to release it on Android. I’ll keep you updated!

is this more fix to the demo? as that was pretty buggy.

(+1)

Yes, I’ll be fixing the demo as well. What specific bugs did you run into? I’d love to hear more so I can improve the game.

(1 edit)

Have not played alot but this is what I've seen after a few weeks (i game time), some of the items/skills isn't usable? Like the sneak skill and the Glasses, shouldn't you be able to use anytime you want? its a waste of 25k if this is not a bug, there is some image ratio issues when doing some scenes, combat its random but maybe too random, had a really hard time trying to get a decent level to fight, kept getting realy hard enimies (though this might be me having terible luck), you also dont get your pay per week? as got it on monday one week and thursday another so had issues trying to get food (so i decided just to make them unhappy an got the glasses) and why is the only time you can go shoping is the weekend, you have a few hours after, couldn't you let the player explore during the weekdays or make sure the pay is every Friday or something. 
Last ones isn't a bug but anyways, can you also make it easier to understand how you get Level points and details on how your level system works, dont have to show everything, maybe just a little exp bar for your diffrent stats or a menu with this stuff, as well as actaul menu for settings as there is none, in the demo anyways.
There is also balancing and pacing issues as having shit random chance with the same text box poping up everyday doesn't realy get you anywhere but annoyance so maybe reduce the daily text box you get everyday, maybe after a few days it just skips straight to the meeting?
I really like the art style so i hope you make a really good game after fixing these, there is smaller bugs like text not showing after clicking the first time, little tiny things like that but am sure you can fix these tiny ones as you test and repair XD

(+1)

Your insights are impressive! Thank you for taking the time to share such detailed feedback.

Regarding the Sneak Skill, it’s actually a passive ability – you can use it to sneak up on your childhood friends after the weekend. As for the Glasses, they’re intended as mid to late-game items, so they’re not fully functional in the demo. I left them in to give players a hint at the full game’s features, but honestly, I didn’t expect anyone to buy them this early – that’s impressive! 😂

I really appreciate your thoughts and ideas. I’ll definitely work on it to make the experience smoother.

(+1)

what ever is in the game will be used, trust me, any one that plays games will try get everything you add even if you dont think anyone would try or find lol XD

Deleted 6 days ago
(1 edit)

Skip straight to the meeting when we wake up?!?! I hope not. I love having our little sister see us off. :D It's the little things that matter, even if it's repetitive. <3 Just like how being welcomed home when you come home everyday can just heal your day. Most of this I agree with though, with things here and there.

I meant the 'outside goodbye' and getting to the place, saying the same line as like your always late lol

Just thought it be nice to have your sister say goodbye and as she leaves the scene jump to the meeting, just basically skipping the outside with the usaul walk in and greeting so it just jumps straight to the menu of jobs/training, unless theres an event of course. it would be nice to have some skips here and there as it will also help with the 'new game plus' everyone is asking for lol XD

(1 edit) (+3)

Game is very buggy and not playable, at night you cant see the image or half of the prompts you should have on the rights side of the screen, it doesn't scale properly and is outisde the game window. 

It does not show you how many skill points you have as well.

Hi, Thank you for letting me know. I'll work on fixing these bugs as quickly as possible. For more information, could you let me know what window size you’re using for the game? (Are you using the original size?)

P.S. I’ll be patching it tonight.

Also, if you come across any other problems, please feel free to share them.

Hey,


thanks for the response, I tried several window sizes sadly it didnt change anything. I tried the very small size the game boots in, I trued fullscreen, I tried manually moveing it and I tried forceing borderless windowed. None of it worked sadly.

I’ve already fixed the game scaling issue in the latest patch (version 1.4.4). You can simply replace the old files with the new ones.

If you’re still having this problem, please let me know, and I’ll work on a quick fix for you. :D

For some reason when I try to pay with mastercard my card is rejected. Strange because I have already used it for other purchases on this site.
(+1)(-1)

Hi,

Thank you so much for your interest in my game! Sorry to hear you're having trouble with the payment. Since a few others have been able to complete their purchases, it might be a temporary issue with the card provider or itch.io's payment system.

I recommend trying again a bit later or perhaps using a different payment method if available. If it still doesn't work.

Thanks again for your support, and I hope you can enjoy the game soon!

I'll try again tomorrow :)